Pandemic Legacy S1 – Review – IN SHORT

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The world is in pandemic, can you and your friends solve it? Enter the world of Pandemic and commit to the legacy. 

 

About

“The world is on the brink of disaster. In Pandemic Legacy, your disease- fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.”

 

In the box –

1 Game board
5 Role cards
4 Pawns
6 Research stations
4 Cure markers
2 Track markers
96 Disease cubes
48 Infection cards
61 Player cards
4 Reference cards
1 Rulebook
And many surprises!

en-pandemic_legacy-board-copie

Gameplay

Setup – The game starts with each player picking your disease fighting specialists to play as. Each will play a part in the success of each mission (I say mission because the “Legacy” of Pandemic is that it can last longer than expected.  Pandemic Legacy has an expecting story arc of around 10-30 sessions depending on length of session. ).

The four plagues you must contain will be on the board at the beginning and you have to defeat them all.  Travel the globe, treat disease hotspots and make sure to work out the cure.

4 Actions Possible

Actions tend to boil down to four possible choices –

  • Travel – Different ways are possible but the basics are 1 action 1 move.
  • Build structures to help battle the cause
  • Treat diseases – 1 cube at a time. The aim is to remove all cubes of each of the 4 colours to win the game.  Target 1 disease at a time.
  • Trade cards to make sure to win the game.
  • Find the cure – Have 5 cards of the same colour. Discard them at a research station.

 

After Actions

Actions complete time to draw cards to move on the pandemic.  Pandemics can get further in red and further down the chain. Cards mean cubes on the board – more cubes mean more outbreaks.  Outbreaks mean panic, panic means travel may cost more.

 

The Campaign

The campaign in allot of decisions and components in that will often change.  The campaign lasts a long time as you will see the game itself instruct you to write on cards, rip up cards or place permanent stickers on components.

Want to see your character develop? Yep, the game does that with new skills but also could be negative effects. Your character could even die.

 

Overall

I could say more spoilers but a multi-session game is good to see. It has more depth than the Time Stories game (we recently reviewed) due to size, the game has dynamic changes too  that make the sessions different too.

Could we see ourselves playing more titles like this – you dam right. 

4/5

4 out of 5

 

About Author

Assistant Editor for Erisea. Lover of all things Geeky and otherwise. Feel free to say hello - @Dresdenfalls

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