Dreamfall started out its life as a PC exclusive game developed by Funcom called “The Longest Journey”. A 2D click and point adventure with the character having 3D freedom. It originally released in it’s native home Norway on 19 November 1999.
Many may find the visuals comparable to the likes of Broken sword, however The Longest Journey has far more dynamic. The 2D landscapes of the game are vastly detailed and visually impressive accompanied by stunning cut scene for its time.
It’s sequel titled “Dreamfall :The Longest Journey” was released in April 2006. This time also being ported to Xbox 360. It takes a huge leap from 2D to full 3D free roaming adventure game with click and point mechanics. This sequel also introduces combat to the evolution of free roaming.
These titles went on to becoming award winning and best sellers.
Fast forward to 2012 and developers Red Thread took reign and began pre-production to another sequel.
In 2013 Red Thread successfully secured funding for this project via Kickstarter which is now Dreamfall Chapters.
Dreamfall Chapters – Book One: Reborn – Review
Dreamfall Chapters has vastly improved through it’s already visually satisfying predecessors. Ranging from the voice acting, useable icons, command / choice boxes to more obviously the graphics.
From the onset, it is already clear the vision gives an impression of a more darker in depth game. Like the previous game, it is fully 3D free roaming game with click and point mechanics.
The game starts with a beautiful yet dramatic score with cut scenes that are simply beautiful.
The story gets the player to reprise the role as previous playable character Zoe. Almost stuck in limbo somewhere between reality and a dreamscape you confront your past self.
Much decisions and outcomes of this game are made by choice.
The player will need to choose between two very divergent paths to begin your journey. A path that once was and a path that might be. Whichever path chosen will take a journey unique to the other, already making this an absolute must to revisit the game after its completion. This is an experience the first of its kind making it unique to the game. Think of this as a similar path the Telltale “The Walking Dead” series has taken.
In some of the surroundings, several objects that are interact-able with and can be picked up. The player also has icons that are designated to different types of actions, including slowing down time.
Along the story’s journey, the player will encounter spirits that need help in one form or another. Using wit, persuasion, a combination of items and action icons, the player need to find a way to help them and confront their fear.
The story sees other familiar faces from previous titles and on their journey across two worlds they cleverly intertwine.
Every decision made throughout the game needs to be thoroughly thought out as every choice made will change the dynamic of the game.
While contemplating decisions the player will be able to view what decisions their friends have made at the same points through social connectivity.
Though not exactly alike, the same style of feature can be seen in games by Tell Tale.
Dreamfall Chapters – Book 1 Reborn is visually stunning. It is both compelling and captivating.
The choices you make during your experience of the game will make you want to make the right choice straight away for fear of what impact and consequence it will have on the games dynamic and character’s.
The series will continue from books 2 to 5, periodically being released throughout 2015. What’s more in early 2015 it will arrive on home console PS4.
Dreamfall Chapters: Reborn Book One is out now. Available gog.com, The Humble Store, Steam, PC, Mac and Linux for £29.99. There is also a special edition version available for £34.99